

- SPEEDRUNNERS GAME CH HOW TO
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However, SRGTSilent’s goal isn’t to bog down the developers with bugs and opinions that don’t impact the overall experience of UnMetal. Noting that glitches become less frustrating from this perspective and make for a much more interesting and enjoyable experience. (A console limitation, and not the fault of the developer.) He has spent a majority of his time with the game glitch hunting as opposed to speedrunning it. The most notable difference so far has been the length of time in which patches are being released. SRGTSilent, on the other hand, has been one of a handful of people primarily playing on the console variant of the game. So far, the patches have either left the speedrun alone or have improved it as it develops. They are well written and explain what’s been patched in each chapter.
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Detailed patch notes also come accompanied with each update. It’s refreshing to see a developer react quickly to issues improving the overall experience whether you’re going to play it once or pick it up as a speedrun, as we have. Those issues have (at time of writing) mostly been resolved and impressively fast as well, at least on PC. One of the things we’ve both come to appreciate is the developer’s willingness to listen to issues we’ve pointed out that made it past the QA testers. Achieving “Perfect” for both can prove to be a fun challenge, especially on the initial playthrough. From a speedrunning perspective, the game opens up a multitude of categories thanks to the “Stage Complete” screens listing both experience gained and secrets discovered throughout each level.
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They’re all unique and full of curveballs with Jesse’s wit seemingly the only constant.

It’s safe to say you wouldn’t forget what chapter you’re currently on. MGSR runner Totorock also had some thoughts and inputs to add he said, “Gameplay constantly evolves and never leaves you with the same situation along the several chapters (vehicles, stealth, action boss fights), which is a rare quality in modern games”. These have an impact on stealth options and gameplay that’ll make you strategize differently depending on the option you choose. And on more than one occasion I found myself chuckling at some of the stuff that gets said and done due to some of the options the game gives you to choose from.
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By Chapter 6, I said to myself, “This dude reminds me of Dad.” My father’s sense of humor is just like this witty comebacks that’ll make you glare at him and then crack up laughing for 20 minutes. At this point I’d laughed so hard at the humor from Jesse’s head that I was trying to predict what his crazy mouth was going to spout next. It certainly gave me a lot more satisfaction when I got through the third chapter I had access to.Īs the full release became available to everyone, checking out the rest of the game was obviously a must in my mind by now. It reminds me of when I was a kid and had to figure out where the key is to get through that blocked doorway and I didn’t have pre-recorded videos to search through.
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The game will give you an objective, but it’s not always blatantly obvious where that objective is or how to get to it. The hand-holding or lack there-of, in this case, is something that I wish was more common in games I had picked up as of late.

The game has plenty of mandatory and optional objectives, and certainly isn’t willing to hold your hand the entire time. It took me back to a time in gaming that made me think. The game is a great example of the term “nostalgia goggles” in an un-ironic way.
